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About me

Game Designer with 2 years of XP using Unity and Visual Scripting. Tell me what you are looking for and let’s chat about it!

4+ years of XP in the Sales Market in brands such as Nike and Technos, roles in which made me develop communications skills with individuals and teams.

Game Designer | Level Designer | Unity Developer | Prototypes | Generalist | Visual Scripting

https://youtu.be/8GXwKk40a38

https://store.steampowered.com/app/4197060/HIIT_Stranded_on_Zaruma/

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HIIT Game Design Document (GDD)

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HIIT: Stranded on Zaruma is a 3D adventure game focused on puzzles and platforming involving mechanics such as the hookshot and scanner. As solo developer, I acted as Game Designer and programmer using Unity.

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GAME DESIGN

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Hacking

The Game Design Document (GDD) was created using Notion and Miro, where I described all aspects of the game: the target audience, references, genre, story, core game loop, mechanics, enemies, level design, puzzles and more.

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HIIT (GDD)

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I’ve faced many challenges through the development. From project scope cuts to programming difficulties, I had to make hard decisions to shape the project into a product that can be completed by mostly one person.

One of the many challenges was animation. Since I do not have skills to animate (all current animations are from Mixamo), I had to find alternatives to traditional aiming and shooting with the character arm; so, I came with the solution of having a support drone roaming around the player that shoots the Laser. Also, all enemies in the game rely on shaders, rotation or floating logic to convey movement.


PUZZLE AND LEVEL DESIGN