Game Designer | Level Designer | Unity | Prototypes | Generalist | Visual Scripting
Game Designer with 2+ years of hands-on experience using Unity and Visual Scripting. Tell me what you are looking for and let’s chat about it!
4+ years of XP in the Sales Market in brands such as Nike and Technos allowed me to develop communications skills with individuals and teams.
https://store.steampowered.com/app/4197060/HIIT_Stranded_on_Zaruma/
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HIIT Game Design Document (GDD)
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Hacking
The Game Design Document (GDD) was created using Notion and Miro, where I described all aspects of the game: the target audience, references, genre, story, core game loop, mechanics, enemies, level design, puzzles and more.
I’ve faced many challenges through the development. From project scope cuts to programming difficulties, I had to make hard decisions to shape the project into a product that can be completed by mostly one person.

PROBLEM 1: Through playtests I discovered that players did not know which door they just opened after pressing a button because those weren’t physically connected to each other.
SOLUTION: I added buried cable that can be seen by using the Scanner. This added an interesting layer of depth to the game with a new mechanic of interaction and more character development for the robot.
PROBLEM 2: Animations. Since I do not have skills to animate, I had to find alternatives to traditional aiming and shooting with the character arm.
SOLUTION: The solution was a support drone roaming around the player that shoots the Laser. Also, all enemies in the game rely on shaders, rotation or floating logic to convey movement.
I brainstorm the basic layout of puzzles using Miro, and with the basic idea created, I block out the level or puzzle on Unity using Pro Builder. After that, I playtest to get a feel for the level and add or remove things if needed.